Long ago in the before time, I discovered my love of programming on the glorious ZX Specturm of yore.
I created some basic lines of… well BASIC, and saw what I’d written come to life. It felt like magic!
Now I’m pursuing the dream of making a living as game developer.
Some pixel art of the ZX Spectrum
My game development began in earnest with Shitty Quest. It began as a test of the Adventure Game Studio and grew into a full game with voice acting and a short but inspiring storyline. It doesn’t look like much, but it will make you laugh.
I also faced some personal demons in making it, which became the focus of the game itself.
That’s pretty much it. Thanks for reading this to the end!